Commission — community-engagement curation + ethics stance

Charter

  • Q1 — Scope: A+B+D core + C lens, or different?

  • Q2 — Curation: which books?

  • Q3 — Ethics: engagement-psychology + gamification carry dark-pattern risk — how to handle?

Panel

  • B1 — Community strategist (OSS / online)

  • B2 — Motivation psychologist (Self-Determination Theory)

  • B3 — Gamification / reputation-systems designer (Octalysis)

  • B4 — Pack architect (scope discipline, cross-pack dedup)

  • B5 — Ethics / dark-patterns critic

Q1 — Scope ✅ (5/5)

A+B+D = knowledge core, B (reputation/karma) central, C (network-effect) = lens — reuse [[helmer-network-economies]] (problem-solving), NOT re-extracted. Mirrors visual-identity structure. B4: making C a full angle would duplicate problem-solving — violates schema-pack-extension.

Q2 — Curation

  • 🔒 LOCK: Vogl «The Art of Community» (craft canon) · Bacon «The Art of Community» (OSS — direct to user projects) · Cialdini «Influence» (reciprocity/social-proof, B↔D bridge) · Deci & Ryan «Self-Determination Theory» (participation foundation + ethical anchor) · Yu-kai Chou «Actionable Gamification» (Octalysis reference for B).

  • ➕ ADD: McGonigal «Reality Is Broken» (engagement via games) · Godin «Tribes» (movements) · Kelly «1000 True Fans» (minimum viable community).

  • ⚠️ CONDITIONAL: Eyal «Hooked» — include counter-positioned (recognize dark-patterns, oppose to SDT) · Parker «The Art of Gathering» (belonging, P1).

  • ❌ DROP: Choudary «Platform Revolution» (→ C-lens cross-ref) · Zichermann «Gamification by Design» (dated, Chou supersedes).

  • ♻️ cross-ref: [[helmer-network-economies]] · Fogg behavior model (wellbeing).

Q3 — Ethics stance ⚠️ (5/5, highest-value)

Angles B+D carry dark-pattern / addiction risk (variable rewards — Eyal «Hooked»). The pack MUST distinguish:

  • Intrinsic motivation (SDT: autonomy / competence / relatedness) — durable + ethical

  • Extrinsic manipulation (addiction loops) — fragile + dark-pattern

SDT = ethical foundation of the pack. Gamification + «Hooked» mechanics extracted as «recognize, do not weaponize». Becomes the pack's defining stance (analog of visual-identity anti-trend stance). B5 satisfied; B3 (gamification) accepts intrinsic-first framing.

Plan delta (applied)

~10 core books (A:4 · B:3 · D:3) + C lens (Helmer reuse) + ethics stance (intrinsic > extrinsic). Net: focus, no problem-solving duplication, built-in ethical lens. Amazon/Are.na multi-signal validation — pending (option B).

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